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FAQs Y REVISIONES
A continuación se presenta una Revisión completa
de las modificaciones que sufrieron algunas cartas cuando se editó la
última edición de Commanders. Debemos agradecer esta sección a Salvador
Prados Pérez que nos permitió hacer uso de su exhaustivo trabajo
de recopilación de información sobre modificaciones en las cartas de Battletech.
También se incluye el FAQ oficial que Wizards of the Coast tiene puesto
en su sección del baul dedicada al "olvidado" juego de
cartas de Battletech. Muchas de las preguntas son bastante útiles
y orientatizas aunque alguna está obsoleta. A parte de estas ayudas, Battlenet recomienda que
os bajéis y os leáis la revisión actualizada a la
última edición, al Commander´s Edition, de las Erratas
y Modificaciones (inglés) de algunas cartas.
CAMBIOS EN LOS COSTES
DE ALGUNAS CARTAS Y DETALLES SUTILES
Aerospace Fighter Mission: El coste de Construcción
cambia a 4+5P
Inside Job: Sirve para una única misión y se activa cuando se
ataca con un único mech. Revised to work for only 1 mission, and
to be activated when you attack with a solo mech.
Strafing Run: El coste de Construcción cambia 4+6P
Pryde's Pride: No son necesarias tiradas de dados, funciona siempre.
Changed to not need a die roll, works all the time now.
Teachings of the Unfinished Book: Tú puedes ahora hacer un despliegue
adicional y robar una carta en el turno en el que lo activas. You
may now make an additional deployment and draw a card the turn you activate
it.
Sacrifice to the Dragon!: Hay una revisión en las tiradas de
dados: 1-2, se roba una carta; 3-6 tiene + (3-6) al ataque pero recibe
2 de daño. Made a die roll revision: 1-2, draw a card; 3-6 gets +(3-6)
attack but receives 2 damage.
Sun-Tzu Liao: Se cambia a poner una carta de subterfugio de la pila
de descartes a tu mano(No solo de lo alto de la pila de descartes.
Changed to put an subterfuge card from your scrapheap into your hand
(not just the one on top of your scrapheap).
Rhonda Snord: La impresión en la Comander Edition contiene un
error. Reemplaza la palabra atacante con oponente. The Commander's
Edition printing of this card contains a misprint. Replace the word
"attacking" with "opposing".
CAMBIOS EN LAS CARTAS
POR LA INCORPORACION DE LAS UNIDADES(MECHS, VEHICULOS Y ARMADURAS DE COMBATES)
Con la introducción del concepto de Unidad(Que engloba
a Mechs, vehículos y armaduras de combate) surgen bastantes dudas sobre
la aplicación de diversas cartas(anteriores a este concepto).
-
Cuando se juegue con cartas impresas antes de
Comander Edition, trata todas las cartas que se refieren a Mechs
como si se refirieran a Unidades, excepto las listadas más abajo.
When playing with cards printed before Commander's Edition,
treat all cards that refer to Mechs as if they referred to Units
except for those listed here.
-
Pilotos. A menos que se diga lo contrario, ninguna
de las referencias a mechs cambia a unidades. Para los pilotos,
solo la referencia al mechs pilotado no cambia, cualquier otra referencia
a Mech se cambia a Unidad.
Unless otherwise noted, none of the references to Mech change
to Unit. For Pilots, only references to the piloted Mech do not
change - any other reference to Mech changes to Unit.
CAMBIOS ESPECÍFICOS EN LOS PILOTOS EN LOS
QUE MECHS PASA A SER UNIDAD
Berserker Warrior: La primera referencia cambia
a Unidad First reference changes to Unit.
Bjorn Jorgensson: La segunda referencia cambia a Unidad. Second
reference changes to Unit.
Elite Mechwarrior (for old sealed deck)(ESTA ES UNA CARTA PROHIBIDA-RETIRADA):
La segunda referencia cambia a Unidad. Second reference changes to
Unit.
Fanatical Leader: La primera referencia cambia a Unidad. First
reference changes to Unit.
Galen Cox: La segunda referencia cambia a Unidad, la primera
y la tercera no. Second reference changes to Unit, first and third
do not.
Headhunter: La segunda referencia cambia a Unidad. Second
reference changes to Unit.
Jaime Wolf: La segunda y cuarta referencia cambia a Unidad, la
primera y la tercera no. Second and fourth references change to Unit;
first and third do not.
Kai, Champion of Solaris: La primera referencia cambia a unidad.
First reference changes to Unit.
Kamikaze: La segunda y cuarta referencia cambia a Unidad, la
primera y la tercera no. Second and Fourth references change to Unit,
first and third do not.
Lance Commander: La primera referencia cambia a Unidad. First
reference changes to Unit.
Maneuvering Ace: La última referencia cambia a Unidad. Last
reference changes to Unit.
Prince Victor Steiner-Davion: La primera referencia cambia a
Unidad. First reference changes to Unit.
Rhond Snord: La primera referencia cambia a Unidad. First
reference changes to Unit.
Vlad of the Wards: La segunda y tercera referencia cambia a Unidad.
Second and third references change to Unit.
PARA LAS SIGUIENTES
CARTAS NO HAY CAMBIOS DE MECHS A UNIDADES
Assault Mech Specialists |
Bribed Pilot |
Brutal Punch |
Defection |
Earthwerks Limited |
Elemental Point |
Evantha Fetladral |
Front Loaded Supply Lines |
Head Shot |
Hip Shattered |
Improvised Weapon |
Intimidating Paint Job |
Khan Natasha Kerensky |
Mech Rotation |
Mech Trap |
Omni Mech Pod Cache |
Pryde's Pride |
Reactor Breach(NOTE! this is an error.
The CE version changes to Units)
|
Retrieve Lost Mech |
Sabotage Mech |
Sibko Allegience |
Solaris Contacts |
Solaris Games Veteran |
Steal Mech |
Vicious Kick |
Wolfgang Hansen |
|
LOS SIGUIENTES MECHS
SUFREN GRANDES CAMBIOS TANTO EN COSTE COMO EN DAÑO DEBIDOS A ERRORES AL
DATAR LOS LASERES DE PULSO
CARTAS CON ERROR SIN CORREGIR |
CARTA CORREGIDA |
Albatross (ALB-3U) |
Albatross Revised ALB-3U) |
Card Title: Albatross (ALB-3U)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+2M
Arm/Stru/Att: 3/7/4
Card Text: Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee Fields
Rarity: Rare |
Card Title: Albatross Revised (ALB-3U)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+3A+3M+3T
Arm/Stru/Att: 3/7/4
Card Text: Missile 1 Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee M. Fields
Rarity: Rare |
Anvil (ANV-3M) |
Anvil Revised (ANV-3M) |
Card Title: Anvil (ANV-3M)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 4+1A+1M+2T
Arm/Stru/Att: 2/6/3
Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech
in a group that includes at least one 'Mech with ECM gets +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon |
Card Title: Anvil Revised (ANV-3M)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 5 +3A+3T
Arm/Stru/Att: 2/6/4
Card Text: Jump (-1 attack: +1 initiative) ECM (Units in
groups including any with ECM each get +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon |
Atlas AS7-K |
Atlas Revised (AS7-K) |
Card Title: Atlas (AS7-K)
Card Type: 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 7+2A+2L+1M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1. Overheat 4: +4 attack. Anti-Missile
:Each missile assigned to a 'Mech in a group that includes Atlas
deals -1 damage.
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare |
Card Title: Atlas Revised (AS7-K)
Card Type: Unit - 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 8+2L+2M+2T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1. Overheat 4: +3 attack. Anti-Missile
(Prevent 1 damage from each missile fired at a Unit in a group that
includes Atlas.) Long-Range 2 (If Atlas is blocked, it may deal
up to 2 of its damage to the target.)
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare |
Awesome AWS-9M |
Awesome Revised (AWS-9M) |
Card Title: Awesome (AWS-9M)
Card Type: Mech - Inner Sphere - Marik
Speed: Slow
Cost: 7+1A
Arm/Stru/Att: 3/10/4
Card Text: Overheat 2: +2 attack
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common |
Card Title: Awesome Revised (AWS-9M)
Card Type: Unit - 'Mech - Inner Sphere - Marik
Speed: Slow
Cost: 8+4A+4M+4T
Arm/Stru/Att: 3/10/5
Card Text: Overheat 2: +2 attack. Long-Range 3 (If Awesome
is blocked, it may deal up to 3 of its damage to the target.)
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common |
Berserker (BRZ-A3) |
Berserker Revised (BRZ-A3) |
Card Title: Berserker (BRZ-A3)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 7+3L+3T
Arm/Stru/Att: 4/11/3
Card Text: Overheat 1: +1 attack Anti-Missile (Each missile
assigned to a 'Mech in a group that includes Berserker deals -1
damage.) ECM (Each 'Mech in a group that includes at least one 'Mech
with ECM gets +1 armor.) Berserker deals +2 damage to an engaged
'Mech that is the same speed or slower.
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare |
Card Title: Berserker Revised (BRZ-A3)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 9+4A+4T
Arm/Stru/Att: 4/11/4
Card Text: Overheat 1: +1 attack Anti-Missile (Prevent 1
damage from each missile fired at a Unit in a group that includes
Berseker) ECM (Units in groups including any with ECM each get +1
armor.) Hand-to-Hand 2 (Berserker has +2 attack, only usable against
Units of the same speed or slower)
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare |
Black Hawk C |
Black Hawk Revised C |
Card Title: Black Hawk C (Nova)
Card Type: 'Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: If Black Hawk C attacks and is blocked, it may
deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon |
Card Title: Black Hawk C Revised (Nova)
Card Type: 'Unit-Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) If Black Hawk
C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon |
Caesar CES-3R |
Caesar Revised CES-3R |
Card Title: Caesar (CES-3R)
Card Type: 'Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 4+2A+1M
Arm/Stru/Att: 2/6/5
Card Text: If Black Hawk C attacks and is blocked, it may
deal 1 of its damage to its target.
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common |
Card Title: Caesar Revised (CES-3R)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/6/6
Card Text: Long-Range 2 (If Caesar is blocked, it may deal up to
2 of its damage to the target.)
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common |
Charger CGR-3K |
Charger Revised CGR-3K |
Card Title: Charger (CGR-3K)
Card Type: 'Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 4+1A+2P
Arm/Stru/Att: 3/6/2
Card Text: Missile 1
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare |
Card Title: Charger Revised (CGR-3K)
Card Type: 'Unit-Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 5+3A+3T
Arm/Stru/Att: 3/6/2
Card Text: Missile 2
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare |
Clint CLNT-2-3U |
Clint Revised CLNT-2-3U |
Card Title: Clint (CLNT-2-3U)
Card Type:'Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+3A
Arm/Stru/Att: 1/3/2
Card Text:ump (-1 attack: +1 initiative) Overheat 2: +1 attack.
-1 attack: +1 initiative
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon |
Card Title: Clint Revised (CLNT-2-3U)
Card Type:'Unit-Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+1A+2T
Arm/Stru/Att: 1/3/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 2: +1
attack. -1 attack: +1 initiative Long-Range 1 (If Clint is blocked,
it may deal 1 of its damage to the target.)
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon |
|
Grand Titan T-IT-N10M |
Card Title: Grand Titan (T-IT-N10M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 6+2A+2L+2M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1 Overheat 5: +3 attack Anti-Missile (Each
missile assigned to a 'Mech in a group that includes Grand Titan
deals -1 damage.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common |
Card Title: Grand Titan Revised (T-IT-N10M)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Slow
Cost: 8+3L +3M+3T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 5: +4 attack Anti-Missile (Prevent
1 damage from each missile fired at a Unit in a group that includes
Grand Titan.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common |
Hatchetman HCT-5S |
Hatchetman Revised HCT-5S |
Card Title: Hatchetman (HCT-5S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 2+3A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1
attack. Jump (-1 attack: +1 initiative.) If Hatchetman blocks or
is blocked by at least one slow 'Mech, Hatchetman deals +1 damage
to one of those slow 'Mechs.
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon |
Card Title: Hatchetman Revised (HCT-5S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 3+3A
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1
attack. Jump (-1 attack: +1 initiative.) Hand-to-Hand 1 (Hatchetman
has +1 attack, only usable against Units of the same speed or slower.)
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon |
Hunchback (HBK-5M) |
Hunchback Revised (HBK-5M) |
Card Title: Hunchback (HBK-5M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common |
Card Title: Hunchback Revised (HBK-5M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Slow
Cost: 2+1L +1M
Arm/Stru/Att: 1/7/3
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common |
Imp IMP-3E |
Imp Revised IMP-3E |
Card Title: Imp (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 7+1L
Arm/Stru/Att: 3/11/3
Card Text: Overheat 4: +3 attack
Alpha Strike: +1 attack
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon |
Card Title: Imp Revised (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 9+5L+4M
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 4: +4 attack
Long-Range 2 (If Imp is blocked, it may deal up to 2 \par of its
damage to the target.)
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon |
Nightsky NGS-4S |
Nightsky Revised NGS-4S |
Card Title: Nightsky (NGS-4S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Overheat 3: +1 attack Jump (-1 attack: +1 initiative)
Nightsky deals +1 damage to a 'Mech that is the same speed or slower.
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Clifford Upp
Rarity: Uncommon |
Card Title: Nightsky Revised(NGS-4S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 4
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) Hand-to-Hand 1
(Nightsky has +1 attack, only usable against Units of the same speed
or slower.)
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Mark Poole
Rarity: Uncommon |
Owens OW-1 |
Owens Revised OW-1 |
Card Title:Owens (OW-1)
Card Type: 'Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+2A+1T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech
with C3 in a group that includes at least one other 'Mech with C3
gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Common |
Card Title:Owens Revised (OW-1)
Card Type: 'Unit-Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes
at least one other 'Mech with C3 gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Uncommon |
Owens OW-1D |
Owens Revised OW-1D |
Card Title:Owen (OW-1D)
Card Type: 'Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+2A+2T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech
with C3 in a group that includes at least one other 'Mech with C3
gets +2 attack.) NARC (You may subtract 1 from each of your missile
rolls if the missiles are assigned by a 'Mech in a group that includes
at least one 'Mech with NARC.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare |
Card Title:Owens Revised (OW-1D)
Card Type: 'Unit-Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes
at least one other 'Mech with C3 gets +2 attack.) NARC (Units in
groups including any with NARC may subtract 1 from the die roll
of each missile they fire.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare |
Penetrator PTR-4D |
Penetrator Revised PTR-4D |
Card Title: Penetrator (PTR-4D)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 4+3A+2M
Arm/Stru/Att: 2/8/3
Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative)
Anti-Missile (Each missile assigned to a 'Mech in a group that includes
Penetrator deals -1 damage.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon |
Card Title: Penetrator Revised (PTR-4D)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 5+2A+2M+2T
Arm/Stru/Att: 2/8/4
Card Text: Overheat 6: +3 attack Jump (-1 attack: +1 initiative)
Anti-Missile (Prevent 1 damage from each missile fired at a Unit
in a group that includes Penetrator.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon |
Spider SDR-7M |
Spider Revised SDR-7M |
Card Title: Spider (SDR-7M)
Card Type: 'Mech-Inner Sphere
Speed: Fast
Cost: 1+1M+1L
Arm/Stru/Att: 0/3/1
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this
turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common |
Card Title: Spider Revised (SDR-7M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Fast
Cost: 2+1L
Arm/Stru/Att: 0/3/2
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this
turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common |
Tempest TMP-3M |
Tempest Revised TMP-3M |
Card Title: Tempest (TMP-3M)
Card Type: 'Mech- Inner Sphere-Marik
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/8/5
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common |
Card Title: Tempest Revised (TMP-3M)
Card Type: 'Unit-Mech- Inner Sphere-Marik
Speed: Slow
Cost: 7
Arm/Stru/Att: 2/8/6
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative)
Long-Range 1 (If Tempest is blocked, it may deal 1 of its damage
to the target.)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common |
Thor B |
Thor B Revised |
Card Title: Thor B (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 12+1T+1L
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump-1 attack: +1 initiative. Anti-Missile
(Each missile assigned to a 'Mech in a group that includes Thor
B deals -1 damage.)NARC (You may subtract 1 from each of your missile
rolls if the missiles are assigned by a 'Mech in a group that includes
at least one NARC 'Mech.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare |
Card Title: Thor B Revised (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 7+3M+3T
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump (-1 attack: +1 initiative).Anti-Missile
(Prevent 1 damage from each missile fired at a Unit in a group that
includes Thor B.) NARC (Units in groups including any with NARC
may subtract 1 from the die roll of each missile they fire.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare |
Venom SDR-9K |
Venom Revised SDR-9K |
Card Title: Venom (SDR-9K)
Card Type: 'Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 1+1A+1M
Arm/Stru/Att: 0/3/1
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative)
If Venom is fully constructed when you reveal it, you may immediately
place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon |
Card Title: Venom Revised (SDR-9K)
Card Type: 'Unit-Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 2+2A+2T
Arm/Stru/Att: 0/3/2
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative)
If Venom is fully constructed when you reveal it, you may immediately
place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon |
Vindicator VND-3L |
Vindicator Revised VND-3L |
Card Title: Vindicator (VND-3L)
Card Type: 'Mech-Inner Sphere-Liao
Speed: Slow
Cost: 1+2A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 Attack: +1 initiative)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon |
Card Title: Vindicator Revised (VND-3L)
Card Type: 'Unit-Mech-Inner Sphere-Liao
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 Attack: +1 initiative) Long-Range 1 (If
Vindicator is blocked, it may deal 1 of its damage to the target.)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon |
CAMBIOS FUNCIONALES
EN LAS CARTAS ( SE JUEGA CON LOS CAMBIOS)
Aerospace Fighter Mission |
Communications Failure |
Difficult Terrain |
First Circuit Summons |
Heroic Sacrifice |
Inside Job |
Pryde's Pride |
Sacrifice for the Dragon |
Single Combat |
Strafing Run |
Sun-Tzu Liao |
Teachings of the Unfinished Book |
Disguised Coordinates (Y ESTA SE HALLA EN EL GRUPO DE LAS PROHIBIDAS-RETIRADAS) |
MECHS QUE HAN SUFRIDO
ALTERACION EN SU AFILIACIÓN (PASAN A
SER DE COMSTAR)
Black Knight |
Crockett 5003-1 |
Exterminator-4D |
Grand Titan |
Grim Reaper |
Hermes 1S |
Highlander HGN 732 |
Hussar |
Kintaro KTO-19 |
Lancelot |
Mongoose |
Thorn |
Wyvern |
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MECHS QUE HAN SUFRIDO
ALTERACION EN SU AFILIACIÓN (PASAN A
SER DE COMSTAR-KURITA)
MECHS QUE HAN SUFRIDO ALTERACION EN
SU AFILIACIÓN (PASAN A SER DE COMSTAR-MARIK)
EDICIÓN ILIMITADA
Q: Can I play with more than sixty cards?
A: Your deck size is limited to sixty cards -- unless of course
you and your opponent agree otherwise prior to playing a non-tournament
game.
Q: I've got a Dasher D Firemoth with a deployment
cost of 4/2A/1M/1T. What does it cost me to play this card?
A: The total cost of playing any card is the total of all the numbers
in its deployment cost. So the Dasher D costs 4 + 2 + 1 + 1 or 8 resources
to put into play.
However, the reason that half of that cost is written with letters next
to the numbers is that if you have the corresponding assets in play, you
can ignore that part of the cost -- that is, you can ignore the number
next to the letter.
So, using the Dasher D as an example, if you have the Tactics asset in
play, the total cost of the Dasher D is only 7. If you have Assembly,
Munitions, and Tactics in play, the total cost is only 4.
Note that you don't have to have two Assembly assets in play: merely having
the asset lets you completely ignore the number next to it. You also do
not have to tap a card with an asset in order to use that asset.
Q: How much damage can I repair on my 'Mechs each
turn?
A: You may only repair 1 damage per turn, period, regardless of
how many Assembly assets you have in play, or how many resources you have
available.
Q: If I have two Support: Tactics cards in play, is
my initiative +2?
A: Assets are not cumulative, so no matter how many Support: Tactics
cards you have, your initiative is still just +1. If you want to raise
your initiative any higher, you will need to use cards that add to your
initiative, as opposed to merely giving you Tactics.
Q: I'm confused: once I've paid for a card, when does
it come into play?
A: Command cards come into play at any point during the Deploy
phase if their deployment cost is paid. 'Mechs come into play during the
End phase, if their deployment cost has been paid.
Q: Can I choose to leave a card unrevealed and build
up more counters to bluff my opponent?
A: Yes.
Q: Can I choose to reveal a card that isn't completely
constructed, to get some benefit from it (for example, Point Defense System)?
A: As long as that card doesn't say, "Scrap when revealed," you
can.
Q: What happens with the excess damage done to a card
under construction? Say a card under construction has five construction
counters on it. During a first attack, I do 3 damage to it, removing one
counter. In the next attack I again do 3 damage. Does this destroy one
or two construction counters.
A: The extra point is lost, even between attacks during the same
turn. So you would destroy one construction counter.
Q: Do I have to tap a 'Mech to block with it?
A: Yes. Blocking taps the blocking 'Mech.
Q: When do we determine initiative during combat?
A: Right after the block or blocks have been declared. Then, if
someone plays an effect that changes his or her initiative, you'll have
to recalculate it.
Q: If I attack a tapped 'Mech, does it get to deal
damage?
A: A tapped 'Mech that is attacked still deals its damage, unless
it is depleted. It is considered blocking for purposes of various Mission
cards.
Q: The Trebuchet TBT-7M has an attack of 2, and Missile
1. Does this mean that if I use the Missile, I can't use the attack to
deal damage?
A: No, the 'Mech's options are in addition to any damage it normally
deals.
Q: The rules on the Turn Sequence say: ". . . and
resolving each mission in turn." Does this mean I can only run one mission
per turn?
A: No, they should say ". . . and resolving each mission in sequence."
Q: Is Overheat damage separate from mission damage?
That is, does armor apply separately to both mission damage and Overheat
damage?
A: Overheat damage is added to any damage suffered during a mission,
and all that damage is applied at the same time, so armor only applies
once to that lump sum, not separately for each source of damage.
Q: Is NARC cumulative? If my attacking group contains
three 'Mechs with NARC, am I allowed to subtract up to three from a missile
role?
A: NARC is not cumulative: "You may subtract 1 from each of your
missile rolls if the missiles are assigned by a 'Mech in a group that
includes at least one NARC 'Mech."
Errata:
Combat Engineers is incorrectly listed as Infantry Support
in its own card text.
Bjorn Jorgensson, the Ghost Bear pilot, should have the
"unique" keyword on the card.
Specific Card Rulings:
Misrouted Command can be played against tapped 'Mechs.
EDICIÓN
COUNTERSTRIKE
Q: Bait and Switch says: "Choose one of your engaged
'Mechs that has not dealt damage." How can my 'Mech not deal damage, unless
it has a 0 attack?
A: If you have the higher initiative, you haven't assigned damage
from your 'Mechs yet, so you can play Bait and Switch. Note that 'Mechs
with 0 attack do deal damage, they just happen to deal 0 damage.
Q: What does "each 'Mech with the lowest die roll"
mean on Blow the Pass!?
A: It means that if several 'Mechs are involved, and more than
one of them roll the same lowest number, then all of those 'Mechs have
the "lowest die roll" and take 5 damage.
Q: If I use Bribed Pilot, does the unpiloted 'Mech
have to be tapped?
A: The unpiloted 'Mech does not have to be tapped to be affected
by Bribed Pilot.
Q: Can I use Deploy Reinforcements to bring a 'Mech
from my Scrapheap to join the current battle?
A: No, only 'Mechs in play can join a battle. Essentially, any
'Mech that is in play -- even if it is not fast enough, guarding a site,
or activated but still in the under construction region -- can join a
battle, unless there's some effect specifically prohibiting it from doing
so.
Q: Massive Battlefield Confusion says: "Damage from
'Mechs that have already dealt damage is redirected." What does that mean?
A: That means that if your opponent has already assigned damage
from his 'Mechs, the damage is randomly re-assigned by this card.
Q: If I use Operations Liaison do I still get my normal
draws?
A: Operations Liaison does not take the place of your normal draws,
and it can be resolved at any time during your Draw phase--even between
draws.
Q: I play Quick Salvage Operation on my opponent's
'Mech. Who gets control of the 'Mech?
A: The 'Mech is under your control, since you played Quick Salvage
Operations.
Q: Report From The Norns says that I can block an
attack with "any" untapped 'Mech I have. Can I use a 'Mech that's guarding
a different site to block a fast 'Mech with Elite MechWarrior that's attacking
my Stockpile?
A: No. Report From the Norns lets your 'Mechs ignore the speed
of attacking 'Mechs, not other conditions that make them unblockable,
such as Elite MechWarrior, or conditions that prevent your 'Mechs from
blocking that attack, such as guarding a different site.
Q: With Secured Drop Site, do I get the additional
deployment no matter what?
A: You only get the extra deployment if the card is a 'Mech.
Q: My opponent plays Trapped! to put a pinned counter
on my 'Mech, but my 'Mech has a Veteran MechWarrior. Can I untap it using
the Veteran MechWarrior?
A: Yes. The pinned counter only prevents the 'Mech from untapping
during the untap phase.
EDICIÓN MECHWARRIOR
Q: Is C3 cumulative? If I have three 'Mechs with C3,
do they get +4, +6?
A: No, if you have two or more 'Mechs in a battle with C3, they
each get +2, but no more.
Q: What is a Faction?
A: Faction is a keyword. As per the text appearing on these cards,
you may only have one in play at a time.
Q: Where may Terrain cards be played?
A: You can play Terrain cards on one of your regions: Stockpile,
Scrapheap, Patrol Region, Command Post and the Under Construction Region.
They apply to missions that target any card, 'Mech, or site in the region.
Q: I have a Fog-Shrouded Moors on my Stockpile and
Rocky Gorge in my Patrol region. My opponent attacks my Stockpile and
I block with a 'Mech in my Patrol region. Do I get both regions' bonuses?
A: No, the only Terrain card that matters is the one where the
target of the mission resides.
Q: With unique cards that count as other unique cards
(Kai, Champion of Solaris, Victor Steiner-Davion, and so on), can you
have both versions of the card in your deck?
A: Yes, but you may only have one in play at a time.
Q: I have a Puma, a Fenris with a Ristar Mechwarrior
on it, a Daishi, a Training Facility, and a Warrior Caste in play. I play
Natasha on the Daishi. What attack and initiative bonuses do my 'Mechs
have?
A: The issue is whether or not Warrior Caste transfers the Training
Facility's effect on Natasha to the other 'Mechs. The ruling is that Warrior
Caste should say "base attack and initiative bonuses," so no, it
doesn't transfer the effect. The 'Mechs have the following bonuses: Puma,
+3/+3 (Natasha only); Fenris, +5/+5 (Ristar w/Training Facility + Natasha);
Daishi, +4/+4 (Natasha w/Training Facility).
EDICIÓN MERCENARIES
Q: What counts as a Mercenary card? Some cards let
me search my stockpile or scrapheap for 'Mercenary' cards. Would that
be any card from the Mercenaries expansion?
A: In the context of the game, it's any card with the word Mercenary
included in the keywords, not any card from the Mercenaries expansion.
Q: Is ComStar a house?
A: No, it's a keyword, but not a house. You may put ComStar cards
in any Inner Sphere deck using the Universe Construction rules. Think
of it as falling into the same category as the keyword Omni for
the Clan 'Mechs.
Q: Is show the same as reveal? If I
show a card that's scrapped when revealed, is it scrapped?
A: No, show is a different verb than reveal and effects that occur
when a card is revealed do not occur when a card is shown.
Q: Can Assassination scrap a unique 'Mech?
A: Yes, and Protection Racket will affect them as well.
Q: What do deplete and depleted mean?
A: It means to turn the card over as if it had been Alpha Striked.
(See page 39 of the BattleTech Rulebook.)
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