FAQs Y REVISIONES

A continuación se presenta una Revisión completa de las modificaciones que sufrieron algunas cartas cuando se editó la última edición de Commanders. Debemos agradecer esta sección a Salvador Prados Pérez que nos permitió hacer uso de su exhaustivo trabajo de recopilación de información sobre modificaciones en las cartas de Battletech.

También se incluye el FAQ oficial que Wizards of the Coast tiene puesto en su sección del baul dedicada al "olvidado" juego de cartas de Battletech. Muchas de las preguntas son bastante útiles y orientatizas aunque alguna está obsoleta. A parte de estas ayudas, Battlenet recomienda que os bajéis y os leáis la revisión actualizada a la última edición, al Commander´s Edition, de las Erratas y Modificaciones (inglés) de algunas cartas.


CAMBIOS EN LOS COSTES DE ALGUNAS CARTAS Y DETALLES SUTILES

Aerospace Fighter Mission: El coste de Construcción cambia a 4+5P
Inside Job: Sirve para una única misión y se activa cuando se ataca con un único mech. Revised to work for only 1 mission, and to be activated when you attack with a solo mech.
Strafing Run:
El coste de Construcción cambia 4+6P
Pryde's Pride: No son necesarias tiradas de dados, funciona siempre. Changed to not need a die roll, works all the time now.
Teachings of the Unfinished Book: Tú puedes ahora hacer un despliegue adicional y robar una carta en el turno en el que lo activas. You may now make an additional deployment and draw a card the turn you activate it.
Sacrifice to the Dragon!: Hay una revisión en las tiradas de dados: 1-2, se roba una carta; 3-6 tiene + (3-6) al ataque pero recibe 2 de daño. Made a die roll revision: 1-2, draw a card; 3-6 gets +(3-6) attack but receives 2 damage.
Sun-Tzu Liao:
Se cambia a poner una carta de subterfugio de la pila de descartes a tu mano(No solo de lo alto de la pila de descartes. Changed to put an subterfuge card from your scrapheap into your hand (not just the one on top of your scrapheap).
Rhonda Snord: La impresión en la Comander Edition contiene un error. Reemplaza la palabra atacante con oponente. The Commander's Edition printing of this card contains a misprint. Replace the word "attacking" with "opposing".

CAMBIOS EN LAS CARTAS POR LA INCORPORACION DE LAS UNIDADES(MECHS, VEHICULOS Y ARMADURAS DE COMBATES)

Con la introducción del concepto de Unidad(Que engloba a Mechs, vehículos y armaduras de combate) surgen bastantes dudas sobre la aplicación de diversas cartas(anteriores a este concepto).

  1. Cuando se juegue con cartas impresas antes de Comander Edition, trata todas las cartas que se refieren a Mechs como si se refirieran a Unidades, excepto las listadas más abajo.
    When playing with cards printed before Commander's Edition, treat all cards that refer to Mechs as if they referred to Units except for those listed here.
  2. Pilotos. A menos que se diga lo contrario, ninguna de las referencias a mechs cambia a unidades. Para los pilotos, solo la referencia al mechs pilotado no cambia, cualquier otra referencia a Mech se cambia a Unidad.
    Unless otherwise noted, none of the references to Mech change to Unit. For Pilots, only references to the piloted Mech do not change - any other reference to Mech changes to Unit.

CAMBIOS ESPECÍFICOS EN LOS PILOTOS EN LOS QUE MECHS PASA A SER UNIDAD

Berserker Warrior: La primera referencia cambia a Unidad First reference changes to Unit.
Bjorn Jorgensson: La segunda referencia cambia a Unidad. Second reference changes to Unit.
Elite Mechwarrior (for old sealed deck)(ESTA ES UNA CARTA PROHIBIDA-RETIRADA): La segunda referencia cambia a Unidad. Second reference changes to Unit.
Fanatical Leader: La primera referencia cambia a Unidad. First reference changes to Unit.
Galen Cox: La segunda referencia cambia a Unidad, la primera y la tercera no. Second reference changes to Unit, first and third do not.
Headhunter: La segunda referencia cambia a Unidad. Second reference changes to Unit.
Jaime Wolf: La segunda y cuarta referencia cambia a Unidad, la primera y la tercera no. Second and fourth references change to Unit; first and third do not.
Kai, Champion of Solaris: La primera referencia cambia a unidad. First reference changes to Unit.
Kamikaze: La segunda y cuarta referencia cambia a Unidad, la primera y la tercera no. Second and Fourth references change to Unit, first and third do not.
Lance Commander: La primera referencia cambia a Unidad. First reference changes to Unit.
Maneuvering Ace: La última referencia cambia a Unidad. Last reference changes to Unit.
Prince Victor Steiner-Davion: La primera referencia cambia a Unidad. First reference changes to Unit.
Rhond Snord: La primera referencia cambia a Unidad. First reference changes to Unit.
Vlad of the Wards: La segunda y tercera referencia cambia a Unidad. Second and third references change to Unit.

PARA LAS SIGUIENTES CARTAS NO HAY CAMBIOS DE MECHS A UNIDADES

Assault Mech Specialists Bribed Pilot Brutal Punch
Defection Earthwerks Limited Elemental Point
Evantha Fetladral Front Loaded Supply Lines Head Shot
Hip Shattered Improvised Weapon Intimidating Paint Job
Khan Natasha Kerensky Mech Rotation Mech Trap
Omni Mech Pod Cache Pryde's Pride Reactor Breach(NOTE! this is an error.

The CE version changes to Units)

Retrieve Lost Mech Sabotage Mech Sibko Allegience
Solaris Contacts Solaris Games Veteran Steal Mech
Vicious Kick Wolfgang Hansen  

LOS SIGUIENTES MECHS SUFREN GRANDES CAMBIOS TANTO EN COSTE COMO EN DAÑO DEBIDOS A ERRORES AL DATAR LOS LASERES DE PULSO

CARTAS CON ERROR SIN CORREGIR CARTA CORREGIDA
Albatross (ALB-3U) Albatross Revised ALB-3U)
Card Title: Albatross (ALB-3U)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+2M
Arm/Stru/Att: 3/7/4
Card Text: Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee Fields
Rarity: Rare
Card Title: Albatross Revised (ALB-3U)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+3A+3M+3T
Arm/Stru/Att: 3/7/4
Card Text: Missile 1 Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee M. Fields
Rarity: Rare
Anvil (ANV-3M) Anvil Revised (ANV-3M)
Card Title: Anvil (ANV-3M)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 4+1A+1M+2T
Arm/Stru/Att: 2/6/3
Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon
Card Title: Anvil Revised (ANV-3M)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 5 +3A+3T
Arm/Stru/Att: 2/6/4
Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon
Atlas AS7-K Atlas Revised (AS7-K)
Card Title: Atlas (AS7-K)
Card Type: 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 7+2A+2L+1M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1. Overheat 4: +4 attack. Anti-Missile :Each missile assigned to a 'Mech in a group that includes Atlas deals -1 damage.
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare
Card Title: Atlas Revised (AS7-K)
Card Type: Unit - 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 8+2L+2M+2T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1. Overheat 4: +3 attack. Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Atlas.) Long-Range 2 (If Atlas is blocked, it may deal up to 2 of its damage to the target.)
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare
Awesome AWS-9M Awesome Revised (AWS-9M)
Card Title: Awesome (AWS-9M)
Card Type: Mech - Inner Sphere - Marik
Speed: Slow
Cost: 7+1A
Arm/Stru/Att: 3/10/4
Card Text: Overheat 2: +2 attack
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common
Card Title: Awesome Revised (AWS-9M)
Card Type: Unit - 'Mech - Inner Sphere - Marik
Speed: Slow
Cost: 8+4A+4M+4T
Arm/Stru/Att: 3/10/5
Card Text: Overheat 2: +2 attack. Long-Range 3 (If Awesome is blocked, it may deal up to 3 of its damage to the target.)
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common
Berserker (BRZ-A3) Berserker Revised (BRZ-A3)
Card Title: Berserker (BRZ-A3)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 7+3L+3T
Arm/Stru/Att: 4/11/3
Card Text: Overheat 1: +1 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Berserker deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Berserker deals +2 damage to an engaged 'Mech that is the same speed or slower.
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare
Card Title: Berserker Revised (BRZ-A3)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 9+4A+4T
Arm/Stru/Att: 4/11/4
Card Text: Overheat 1: +1 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Berseker) ECM (Units in groups including any with ECM each get +1 armor.) Hand-to-Hand 2 (Berserker has +2 attack, only usable against Units of the same speed or slower)
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare
Black Hawk C Black Hawk Revised C
Card Title: Black Hawk C (Nova)
Card Type: 'Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon
Card Title: Black Hawk C Revised (Nova)
Card Type: 'Unit-Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon
Caesar CES-3R Caesar Revised CES-3R
Card Title: Caesar (CES-3R)
Card Type: 'Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 4+2A+1M
Arm/Stru/Att: 2/6/5
Card Text: If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common
Card Title: Caesar Revised (CES-3R)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/6/6
Card Text: Long-Range 2 (If Caesar is blocked, it may deal up to 2 of its damage to the target.)
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common
Charger CGR-3K Charger Revised CGR-3K
Card Title: Charger (CGR-3K)
Card Type: 'Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 4+1A+2P
Arm/Stru/Att: 3/6/2
Card Text: Missile 1
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare
Card Title: Charger Revised (CGR-3K)
Card Type: 'Unit-Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 5+3A+3T
Arm/Stru/Att: 3/6/2
Card Text: Missile 2
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare
Clint CLNT-2-3U Clint Revised CLNT-2-3U
Card Title: Clint (CLNT-2-3U)
Card Type:'Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+3A
Arm/Stru/Att: 1/3/2
Card Text:ump (-1 attack: +1 initiative) Overheat 2: +1 attack. -1 attack: +1 initiative
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon
Card Title: Clint Revised (CLNT-2-3U)
Card Type:'Unit-Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+1A+2T
Arm/Stru/Att: 1/3/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 2: +1 attack. -1 attack: +1 initiative Long-Range 1 (If Clint is blocked, it may deal 1 of its damage to the target.)
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon
Grand Titan T-IT-N10M
Card Title: Grand Titan (T-IT-N10M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 6+2A+2L+2M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1 Overheat 5: +3 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Grand Titan deals -1 damage.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common
Card Title: Grand Titan Revised (T-IT-N10M)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Slow
Cost: 8+3L +3M+3T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 5: +4 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grand Titan.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common
Hatchetman HCT-5S Hatchetman Revised HCT-5S
Card Title: Hatchetman (HCT-5S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 2+3A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1 attack. Jump (-1 attack: +1 initiative.) If Hatchetman blocks or is blocked by at least one slow 'Mech, Hatchetman deals +1 damage to one of those slow 'Mechs.
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon
Card Title: Hatchetman Revised (HCT-5S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 3+3A
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1 attack. Jump (-1 attack: +1 initiative.) Hand-to-Hand 1 (Hatchetman has +1 attack, only usable against Units of the same speed or slower.)
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon
Hunchback (HBK-5M) Hunchback Revised (HBK-5M)
Card Title: Hunchback (HBK-5M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common
Card Title: Hunchback Revised (HBK-5M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Slow
Cost: 2+1L +1M
Arm/Stru/Att: 1/7/3
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common
Imp IMP-3E Imp Revised IMP-3E
Card Title: Imp (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 7+1L
Arm/Stru/Att: 3/11/3
Card Text: Overheat 4: +3 attack
Alpha Strike: +1 attack
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon
Card Title: Imp Revised (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 9+5L+4M
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 4: +4 attack
Long-Range 2 (If Imp is blocked, it may deal up to 2 \par of its damage to the target.)
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon
Nightsky NGS-4S Nightsky Revised NGS-4S
Card Title: Nightsky (NGS-4S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Nightsky deals +1 damage to a 'Mech that is the same speed or slower.
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Clifford Upp
Rarity: Uncommon
Card Title: Nightsky Revised(NGS-4S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 4
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) Hand-to-Hand 1 (Nightsky has +1 attack, only usable against Units of the same speed or slower.)
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Mark Poole
Rarity: Uncommon
Owens OW-1 Owens Revised OW-1
Card Title:Owens (OW-1)
Card Type: 'Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+2A+1T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Common
Card Title:Owens Revised (OW-1)
Card Type: 'Unit-Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Uncommon
Owens OW-1D Owens Revised OW-1D
Card Title:Owen (OW-1D)
Card Type: 'Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+2A+2T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one 'Mech with NARC.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare
Card Title:Owens Revised (OW-1D)
Card Type: 'Unit-Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare
Penetrator PTR-4D Penetrator Revised PTR-4D
Card Title: Penetrator (PTR-4D)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 4+3A+2M
Arm/Stru/Att: 2/8/3
Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Penetrator deals -1 damage.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon
Card Title: Penetrator Revised (PTR-4D)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 5+2A+2M+2T
Arm/Stru/Att: 2/8/4
Card Text: Overheat 6: +3 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Penetrator.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon
Spider SDR-7M Spider Revised SDR-7M
Card Title: Spider (SDR-7M)
Card Type: 'Mech-Inner Sphere
Speed: Fast
Cost: 1+1M+1L
Arm/Stru/Att: 0/3/1
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common
Card Title: Spider Revised (SDR-7M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Fast
Cost: 2+1L
Arm/Stru/Att: 0/3/2
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common
Tempest TMP-3M Tempest Revised TMP-3M
Card Title: Tempest (TMP-3M)
Card Type: 'Mech- Inner Sphere-Marik
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/8/5
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common
Card Title: Tempest Revised (TMP-3M)
Card Type: 'Unit-Mech- Inner Sphere-Marik
Speed: Slow
Cost: 7
Arm/Stru/Att: 2/8/6
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Tempest is blocked, it may deal 1 of its damage to the target.)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common
Thor B Thor B Revised
Card Title: Thor B (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 12+1T+1L
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump-1 attack: +1 initiative. Anti-Missile (Each missile assigned to a 'Mech in a group that includes Thor B deals -1 damage.)NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare
Card Title: Thor B Revised (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 7+3M+3T
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump (-1 attack: +1 initiative).Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Thor B.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare
Venom SDR-9K Venom Revised SDR-9K
Card Title: Venom (SDR-9K)
Card Type: 'Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 1+1A+1M
Arm/Stru/Att: 0/3/1
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative) If Venom is fully constructed when you reveal it, you may immediately place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon
Card Title: Venom Revised (SDR-9K)
Card Type: 'Unit-Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 2+2A+2T
Arm/Stru/Att: 0/3/2
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative) If Venom is fully constructed when you reveal it, you may immediately place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon
Vindicator VND-3L Vindicator Revised VND-3L
Card Title: Vindicator (VND-3L)
Card Type: 'Mech-Inner Sphere-Liao
Speed: Slow
Cost: 1+2A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 Attack: +1 initiative)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon
Card Title: Vindicator Revised (VND-3L)
Card Type: 'Unit-Mech-Inner Sphere-Liao
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 Attack: +1 initiative) Long-Range 1 (If Vindicator is blocked, it may deal 1 of its damage to the target.)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon

 

CAMBIOS FUNCIONALES EN LAS CARTAS ( SE JUEGA CON LOS CAMBIOS)

Aerospace Fighter Mission Communications Failure Difficult Terrain
First Circuit Summons Heroic Sacrifice Inside Job
Pryde's Pride Sacrifice for the Dragon Single Combat
Strafing Run Sun-Tzu Liao Teachings of the Unfinished Book

Disguised Coordinates (Y ESTA SE HALLA EN EL GRUPO DE LAS PROHIBIDAS-RETIRADAS)

 

MECHS QUE HAN SUFRIDO ALTERACION EN SU AFILIACIÓN (PASAN A SER DE COMSTAR)

Black Knight Crockett 5003-1 Exterminator-4D
Grand Titan Grim Reaper Hermes 1S
Highlander HGN 732 Hussar Kintaro KTO-19
Lancelot Mongoose Thorn
Wyvern    

 

MECHS QUE HAN SUFRIDO ALTERACION EN SU AFILIACIÓN (PASAN A SER DE COMSTAR-KURITA)

Katana Kintaro KTO-20

MECHS QUE HAN SUFRIDO ALTERACION EN SU AFILIACIÓN (PASAN A SER DE COMSTAR-MARIK)

Guillotine-5M

 


EDICIÓN ILIMITADA

Q: Can I play with more than sixty cards?
A: Your deck size is limited to sixty cards -- unless of course you and your opponent agree otherwise prior to playing a non-tournament game.

Q: I've got a Dasher D Firemoth with a deployment cost of 4/2A/1M/1T. What does it cost me to play this card?
A: The total cost of playing any card is the total of all the numbers in its deployment cost. So the Dasher D costs 4 + 2 + 1 + 1 or 8 resources to put into play.
However, the reason that half of that cost is written with letters next to the numbers is that if you have the corresponding assets in play, you can ignore that part of the cost -- that is, you can ignore the number next to the letter.
So, using the Dasher D as an example, if you have the Tactics asset in play, the total cost of the Dasher D is only 7. If you have Assembly, Munitions, and Tactics in play, the total cost is only 4.
Note that you don't have to have two Assembly assets in play: merely having the asset lets you completely ignore the number next to it. You also do not have to tap a card with an asset in order to use that asset.

Q: How much damage can I repair on my 'Mechs each turn?
A: You may only repair 1 damage per turn, period, regardless of how many Assembly assets you have in play, or how many resources you have available.

Q: If I have two Support: Tactics cards in play, is my initiative +2?
A: Assets are not cumulative, so no matter how many Support: Tactics cards you have, your initiative is still just +1. If you want to raise your initiative any higher, you will need to use cards that add to your initiative, as opposed to merely giving you Tactics.

Q: I'm confused: once I've paid for a card, when does it come into play?
A: Command cards come into play at any point during the Deploy phase if their deployment cost is paid. 'Mechs come into play during the End phase, if their deployment cost has been paid.

Q: Can I choose to leave a card unrevealed and build up more counters to bluff my opponent?
A: Yes.

Q: Can I choose to reveal a card that isn't completely constructed, to get some benefit from it (for example, Point Defense System)?
A: As long as that card doesn't say, "Scrap when revealed," you can.

Q: What happens with the excess damage done to a card under construction? Say a card under construction has five construction counters on it. During a first attack, I do 3 damage to it, removing one counter. In the next attack I again do 3 damage. Does this destroy one or two construction counters.
A: The extra point is lost, even between attacks during the same turn. So you would destroy one construction counter.

Q: Do I have to tap a 'Mech to block with it?
A: Yes. Blocking taps the blocking 'Mech.

Q: When do we determine initiative during combat?
A: Right after the block or blocks have been declared. Then, if someone plays an effect that changes his or her initiative, you'll have to recalculate it.

Q: If I attack a tapped 'Mech, does it get to deal damage?
A: A tapped 'Mech that is attacked still deals its damage, unless it is depleted. It is considered blocking for purposes of various Mission cards.

Q: The Trebuchet TBT-7M has an attack of 2, and Missile 1. Does this mean that if I use the Missile, I can't use the attack to deal damage?
A: No, the 'Mech's options are in addition to any damage it normally deals.

Q: The rules on the Turn Sequence say: ". . . and resolving each mission in turn." Does this mean I can only run one mission per turn?
A: No, they should say ". . . and resolving each mission in sequence."

Q: Is Overheat damage separate from mission damage? That is, does armor apply separately to both mission damage and Overheat damage?
A: Overheat damage is added to any damage suffered during a mission, and all that damage is applied at the same time, so armor only applies once to that lump sum, not separately for each source of damage.

Q: Is NARC cumulative? If my attacking group contains three 'Mechs with NARC, am I allowed to subtract up to three from a missile role?
A: NARC is not cumulative: "You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech."

Errata:

Combat Engineers is incorrectly listed as Infantry Support in its own card text.

Bjorn Jorgensson, the Ghost Bear pilot, should have the "unique" keyword on the card.

Specific Card Rulings:

Misrouted Command can be played against tapped 'Mechs.


EDICIÓN COUNTERSTRIKE

Q: Bait and Switch says: "Choose one of your engaged 'Mechs that has not dealt damage." How can my 'Mech not deal damage, unless it has a 0 attack?
A: If you have the higher initiative, you haven't assigned damage from your 'Mechs yet, so you can play Bait and Switch. Note that 'Mechs with 0 attack do deal damage, they just happen to deal 0 damage.

Q: What does "each 'Mech with the lowest die roll" mean on Blow the Pass!?
A: It means that if several 'Mechs are involved, and more than one of them roll the same lowest number, then all of those 'Mechs have the "lowest die roll" and take 5 damage.

Q: If I use Bribed Pilot, does the unpiloted 'Mech have to be tapped?
A: The unpiloted 'Mech does not have to be tapped to be affected by Bribed Pilot.

Q: Can I use Deploy Reinforcements to bring a 'Mech from my Scrapheap to join the current battle?
A: No, only 'Mechs in play can join a battle. Essentially, any 'Mech that is in play -- even if it is not fast enough, guarding a site, or activated but still in the under construction region -- can join a battle, unless there's some effect specifically prohibiting it from doing so.

Q: Massive Battlefield Confusion says: "Damage from 'Mechs that have already dealt damage is redirected." What does that mean?
A: That means that if your opponent has already assigned damage from his 'Mechs, the damage is randomly re-assigned by this card.

Q: If I use Operations Liaison do I still get my normal draws?
A: Operations Liaison does not take the place of your normal draws, and it can be resolved at any time during your Draw phase--even between draws.

Q: I play Quick Salvage Operation on my opponent's 'Mech. Who gets control of the 'Mech?
A: The 'Mech is under your control, since you played Quick Salvage Operations.

Q: Report From The Norns says that I can block an attack with "any" untapped 'Mech I have. Can I use a 'Mech that's guarding a different site to block a fast 'Mech with Elite MechWarrior that's attacking my Stockpile?
A: No. Report From the Norns lets your 'Mechs ignore the speed of attacking 'Mechs, not other conditions that make them unblockable, such as Elite MechWarrior, or conditions that prevent your 'Mechs from blocking that attack, such as guarding a different site.

Q: With Secured Drop Site, do I get the additional deployment no matter what?
A: You only get the extra deployment if the card is a 'Mech.

Q: My opponent plays Trapped! to put a pinned counter on my 'Mech, but my 'Mech has a Veteran MechWarrior. Can I untap it using the Veteran MechWarrior?
A: Yes. The pinned counter only prevents the 'Mech from untapping during the untap phase.


EDICIÓN MECHWARRIOR

Q: Is C3 cumulative? If I have three 'Mechs with C3, do they get +4, +6?
A: No, if you have two or more 'Mechs in a battle with C3, they each get +2, but no more.

Q: What is a Faction?
A: Faction is a keyword. As per the text appearing on these cards, you may only have one in play at a time.

Q: Where may Terrain cards be played?
A: You can play Terrain cards on one of your regions: Stockpile, Scrapheap, Patrol Region, Command Post and the Under Construction Region. They apply to missions that target any card, 'Mech, or site in the region.

Q: I have a Fog-Shrouded Moors on my Stockpile and Rocky Gorge in my Patrol region. My opponent attacks my Stockpile and I block with a 'Mech in my Patrol region. Do I get both regions' bonuses?
A: No, the only Terrain card that matters is the one where the target of the mission resides.

Q: With unique cards that count as other unique cards (Kai, Champion of Solaris, Victor Steiner-Davion, and so on), can you have both versions of the card in your deck?
A: Yes, but you may only have one in play at a time.

Q: I have a Puma, a Fenris with a Ristar Mechwarrior on it, a Daishi, a Training Facility, and a Warrior Caste in play. I play Natasha on the Daishi. What attack and initiative bonuses do my 'Mechs have?
A: The issue is whether or not Warrior Caste transfers the Training Facility's effect on Natasha to the other 'Mechs. The ruling is that Warrior Caste should say "base attack and initiative bonuses," so no, it doesn't transfer the effect. The 'Mechs have the following bonuses: Puma, +3/+3 (Natasha only); Fenris, +5/+5 (Ristar w/Training Facility + Natasha); Daishi, +4/+4 (Natasha w/Training Facility).


EDICIÓN MERCENARIES

Q: What counts as a Mercenary card? Some cards let me search my stockpile or scrapheap for 'Mercenary' cards. Would that be any card from the Mercenaries expansion?
A: In the context of the game, it's any card with the word Mercenary included in the keywords, not any card from the Mercenaries expansion.

Q: Is ComStar a house?
A: No, it's a keyword, but not a house. You may put ComStar cards in any Inner Sphere deck using the Universe Construction rules. Think of it as falling into the same category as the keyword Omni for the Clan 'Mechs.

Q: Is show the same as reveal? If I show a card that's scrapped when revealed, is it scrapped?
A: No, show is a different verb than reveal and effects that occur when a card is revealed do not occur when a card is shown.

Q: Can Assassination scrap a unique 'Mech?
A: Yes, and Protection Racket will affect them as well.

Q: What do deplete and depleted mean?
A: It means to turn the card over as if it had been Alpha Striked. (See page 39 of the BattleTech Rulebook.)





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